![war of rights artillery gameplay war of rights artillery gameplay](https://image.gameapps.hk/images/202106/11/188c3d038d0a0221.jpg)
Units that charged into combat in the Movement phase now fight in the Melee phase. War engines also unleash their destructive power in the Ranged phase, typically firing up to 48” – making them a potentially destructive addition to a force. Damage caused is recorded against the enemy unit (adding to any previously caused). Units roll to hit using their Ranged (Ra) value and then to damage the target using its Defence (De) value. Spells are simply considered ranged attacks just like firing a bow or a rifle.
![war of rights artillery gameplay war of rights artillery gameplay](https://i.ytimg.com/vi/-zYcqo-8VV4/maxresdefault.jpg)
Magic spells are also cast in the Ranged phase there is no separate magic phase. Units that have not charged into combat and have ranged weapons may now fire them at enemy units that are in range. The rules work with you rather than against you in this regard. The game allows you to play and move armies the way you imagine they would behave in real life. You don’t have to declare anything in any order either, but if you want more than one unit to charge an enemy unit, you move all your charging units together.Ĭharging units have a good degree of freedom, representing them running round obstacles and units to get to their target. You can move (and charge) units in any order you like. The movement rules are simple and elegant, allowing a great deal of tactical game play. Terrain may slow a unit (or limit what it can do) but friendly units are allowed to move (not charge) through each other freely, making it easy to attack or defend in waves. Everything can be pre-measured in advance anytime in the turn. Units are given orders to advance, turn, retreat and charge using their Speed (Sp) value. Then, once the armies are deployed on the table, the players take it in turns to move, shoot and fight with the units which they are using.Įach player turn is broken down into the following phases, conducted in order: The Movement Phase They do this by spending “points” to build their force to an agreed limit. You and your opponent will pit your wits and armies against each other in a battle of tactics, a contest of skill and an explosion of magic and steel.īoth players each choose one of the armies taken from those available from the fantasy world of Pannithor (there are now more than 20 armies to choose from in the core rulebook and Uncharted Empires). Kings of War is a table-top war game that allows you to play epic fantasy battles in the world of Pannithor.